Saturday, May 16, 2009

Deep Blue on the 360

I signed up for the XNA Creators Club 2009 game contest, if for nothing else than to get the free 12-month trial XNA membership. Deep Blue would most likely not be something I would enter into a contest like this but getting the trial membership enables me to once again run Deep Blue on our 360.

I was relatively surprised that deploying to the 360 went so smoothly. There were a couple of things that popped up as different than designed. The first of which was the color. It was much more saturated on the HD TV. Most of the time that would be a good thing, but I think it went a little overboard on the explosions. I'll end up darkening and desaturating the explosion sprite a little.

The other surprise was that all the graphics seemed to be stretched. If I remember correctly, that would make sense for the background and title screen, but not so much for the ship sprites. So I'll have to take another look at that and see what's going on.

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