Tuesday, December 15, 2009

Back Up And Running

Thanks to my wonderful in-house tech support department (a.k.a. my wife) I'm back up and running with a completely fresh and new hard drive and no viruses.

I successfully have both rectangle vs rectangle collision detection as well as per pixel collision detection test working in-game. Now to get the per pixel working while a rotate transform is taking place, so everything checks out with the spinning O2 tank.

I've also gone back and reworked the animation and animation player classes. They were designed with the assumption that all sprites would be squares which is not the case, pretty much across the board in "Deep Blue". But I still have another modification to make to it so my animation sprite sheets are not required to be laid out completely horizontally...like in the platformer sample.

So, more to do, but stuff is blowing up now and that's usually a good thing.