Friday, September 11, 2009

Sucker Shark


Initial 3d model of an enemy tentatively called the "Sucker Shark". They travel in packs, are quick and agile and attach themselves to the players ship sucking the oxygen out of it.
The oversized reflective eye is required for the deep sea low light environment.

The new book has arrived

The new xna book I ordered has finally arrived and I'm definately going to have to step up my progamming skills to put it to use but it looks like it will be very help on many fronts. I really like the way it's presented, in a "problem/solution" type of manner. It definately wasn't designed to be read through in a linear manner. It's more bite-sized bits of programming.

The majority of the book seems to be centered around 3d games, which will come in handy later, but there are also several lessons or segments on things I've been wondering about for "Deep Blue", such as save game states, game components, and signing in to xbox live.

So I'll be reading through sections this weekend.

Sunday, September 6, 2009

Good 'n Broke

Oh yeah, she's good 'n broke now captain.

And I now have a plan "A" and "B". Plan A: is I continue trying to straighten things out as is (a plan that's taking much long than expected). Plan B: I've got my new XNA book coming in and maybe I'll find something that will help and make things click in there...but that isn't supposed to arrive until the next Friday :(

So, back to plan "A" for now.