Monday, September 13, 2010

New Enemy Tests

I’m very pleased to say I’ve got the initial tests for a new enemy type in the game. It’s an enemy that turns the color of the water, making it virtually invisible. That is until you shot him at which point he “decloaks”.

This will make the “shotgun” firing mode much more effective/essential when facing levels with a lot of these creatures.

The cool thing is I was able to pull of the cloaking/decloaking effect with pixel shaders.

So far it’s turned out very well, hopefully I’ll be able to post some video soon.