Thanks to the 4th of July, I've got a 4 day weekend and I'm determined to make a good amount of headway on "Deep Blue". I'm currently finishing up the main menu screen and dealing with resolution variations for different TV's .
I'm pretty much cycling through the following steps: program something, play/debug, then review for clean up.
Some of this C# must be sinking in because the amount of "what the heck was I thinking!" during the review process has gotten much less frequent.
Soon I'll turn back to design, user interface specifically, and story. I'm not looking for an epic backstory here, just a little something that makes a little sense for what you're doing underwater.
But for now...off to July 4th barb-b-que and fireworks.
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