Thursday, August 6, 2009
Video Update
So, here's what I've got at the present time. It's coming along but there's still quite a bit of work to be done on it. I did comment out the Co-Op mode and a few other things that still weren't solid yet. The question being thrown around here is...whether or not to submit it to the XNA contest.
Do I think it has any shot at placing? No. Not in a million years. But here we are. It's our 15 year anniversary tonight and we're preping to head out for dinner and possibly Six Flags. Danielle commented that if I submitted it that it would feel that I was doing something halfway, which is something I never do. And I have to agree with her.
And I guess that pretty much sums it up right there. I'll post my would be contest entry video and screenshots here but I think I'd feel better overall not sending them in. It's just not...me.
So...enjoy all and the development will continue. Having too much fun.
Successful Music test...sort of
Sooooo, I may end up using the technique for the final music, but for this first cut it will be all looped. :(
Musical Score
I am trying something a little different even with the short timeline. I'm experimenting with going half loops and half original music to see if I can combine the two and see if that won't give a less mechanical...loopy feel to the score.
Wednesday, August 5, 2009
A Few Days Focus on Deep Blue
Besides, if it wasn't for the contest in the first place I never would have gotten this far in the development. So I've spent today working on pickups and screen flow and taking out a few things (such as co-op) for the contest entry.
"Deep Blue" won't be..."done" by Thursday, but at least I'd like to have it in a stable and playable state.
Things taken out that I would still love to include in the final version.
- Signing in the the players to XBox Live.
- An achievement/ranking system, with a save state.
- a "Level" system with multiple levels including bad guys and environments
- and local co-op (saving XBox Live co-op for another project)
- oh...and a better timing system for entering and exiting a game.
So with all that it still may be a little while until "Deep Blue" is ready to hit the marketplace but if I can get all those in then I feel it will be a very "complete" game.