Here's a quick look* at how things stand. Obviously the new collision detection isn't in and I had made a noob mistake while rendering the latest rammer enemy which left the annoying light halo around the outter edge of the ship.
See the few previous posts for a short breakdown of what is new and/or changed.
Anyhow, progress is being made. More to come.
(* Facebook folks may have to follow the link: http://deepbluexna.blogspot.com )