Monday, October 12, 2009

Connor the Game Designer

Now that I've got a level system in place for "Deep Blue" I introduced Connor to the level editor, basically just a .txt file inside Studio Express. I laid out the rules for him of what each level needed to be valid and showed him how to do a build so he could test. So I put him in the role of both level designer and head of Q.A.

And here's Connor working on very intense level design.


....followed only moments later by Connor explaining to me all the things that were wrong.

Yes..."Deep Blue" still has a long way to go.

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